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[- OOC Information -]

Name: Gail
Do you play any other characters in Outer Divide? Lyall, Thor, and Rumple

[- Character Information -]

Character Name: Subject 89P13, alias “Rocket”. Don’t call him subject anything. Seriously.
Fandom: MCU / Guardians of the Galaxy
OU, AU, or CR AU: OU
Canon Point: Post-movie
Journal: quitsmiling


Character History:
The creature that would eventually call himself Rocket was originally born in a lab, along with half a dozen other baby raccoons-- or whatever he is; reports of various species’ familiarity with his “kind” vary. Of the litter, only he managed to take to the drug and cybernetics combo being tested without dying, going viciously rabid, losing body parts, or otherwise failing out of the program. He gained limited sentience early on, but his full capacities didn’t start to manifest until adulthood, and after several “revisions” to his tech/drug cocktail, being “remade” over and over, as he says. Most of what he remembers from that time is pain, fear, anger, and occasionally boredom, without much in the way of specifics.

Revisions continued after his emergence into full sentience, too, but not for terribly long, because with his full capacities, he could work out his very first plan. He boasts he’s broken out of 22 (23, now) prisons, but that’s not counting the lab he escaped from first. He pretended to be stupider than he really was and used the scientist’s lab equipment against them, much like how he would later on in life. He almost didn’t even make it, having to teach himself on the fly how to handle the small cargo spacecraft he hijacked, but going back simply wasn’t an option in his mind.

After that, having pretty much been taught nothing in the way of morals, he wound up descending quickly into thievery and occasional thuggery to survive, though only for himself rather than for a gang or group of any kind. He didn’t trust the giant, furless aliens who were too much like the scientists he escaped from, so he preferred to work alone. He taught himself how to fly a proper starship fighter and picked up munitions almost without any effort at all. Finding most conventional weapons boring and simple, he started tinkering with them to design some of his own.

Once he knew his way around the quadrant, and had already escaped from three prisons, Rocket picked up bounty hunting as a slightly more respectable way to earn cash than simply stealing-- though he still did that, sometimes, too. Finally feeling more secure in himself and his ability to look after himself, he started to take on with partners, just to spread out the work a little. He was always the brains of the operation, as far as he was concerned, but an extra pair of arms and an extra gun did help out sometimes, especially when the owner of that gun was bigger and stronger than he was. He met Groot after his last “muscle” died on him, picking up the lone tree-man after said tree-man managed to unknowingly lift him out of the line of fire and provide a handy and surprisingly sturdy meatshield against a bounty-gone-wrong. Impressed by how resilient Groot was, he practically bullied Groot into joining him, but they’ve been paired up together for several years now, and Groot shows no sign of wanting to leave. His ability to understand the leafy extraterrestrial is something of a mystery to both of them, possibly based in intuition, scent signals, and sub-human-hearing sounds, but as Groot seems to think he interprets him just fine, Rocket doesn’t think too hard about it.

By now, Rocket has over fifty counts against him across the galaxy, between theft, escapes from prison, mercenary activity, and arson. Especially arson. Blowing things up is fun, okay? He was looking for a new mark on the populous planet of Xandar when he found Peter Quill, aka Starlord, with a respectable bounty on him for retrieval alive. Unfortunately, the infamous assassin Gamora also found Peter Quill that same day, and the two managed to thwart each other handily, with the result being all four-- including Groot-- being thrown in a large local space-prison called the Kyln. Prisons didn’t bother Rocket, not after his various daring escapes from them in the past, and after the somewhat humiliating admittance process, he immediately started putting together his plan for escape, and recruiting Quill and Gamora to help. Plans changed slightly when he learned about how much he could earn by helping Quill and Gamora get to a buyer for some object of Quill’s, compared to simply turning the guy in for the bounty.

They escaped the prison largely on Rocket’s brilliance, if he did say so himself (and he did), with an angry free rider named Drax and made haste for Knowhere, a mining colony on the severed head of some giant dead alien, and met with the Collector who told them just what it was Quill had been carrying around: an Infinity Stone powerful enough to level planets. It did level the Collector’s building, and wound up in the hands of the mad Kree vigilante Ronan, while Quill and Gamora wound up in the hands of the people who’d wanted Quill’s bounty, to begin with: the Ravagers Quill had worked with, who he’d stolen the Infinity Stone from. Rocket’s first impulse was to run, because he wanted to stay alive, dammit. It took some arguing by Groot and Drax to convince him to help their friends, and even then his new plan wasn’t terribly good, thrown together on emotion rather than logic. Thankfully, Quill had managed to save himself, so it didn’t matter how likely they’d been to succeed.

Reunited on the Ravager’s ship, Quill talked them all into trying to steal the Infinity Stone back from Ronan-- and it took a lot of talking, when it came to Rocket. Finally it took Groot’s expectant look to change his mind, and even then he was sour about it, but when he decides to do something, he does it, so he helped out to the best of his ability, adding his general brilliance to the planning process and committing himself emotionally to the cause. They intercepted Ronan’s spaceship, on its way to destroy Xandar with the Infinity Stone, as it was descending to the planet. When the battle was joined, once his part in the main plan was complete-- he got to blow a hole in the side of Ronan’s ship, the Dark Astor, for Quill and the rest to use to board it-- he even took the initiative to help protect the people of the planet by blowing up fighter ships before they could crash-land on the surface, reducing the loss of life, and attempted to encourage the local authorities of the Nova Core during the fight.

Emotion took over, though, when the Nova Core fighters failed and it looked like his friends, on board the Dark Astor, were going to fail. Rather than something rational and considered, he just crashed his ship into the Dark Astor’s bridge. Thankfully, it did do a little good, causing the Dark Astor to lose power and plummet to the planet’s surface, though it didn’t destroy Ronan, infused with the power of the Infinity Stone as he was. Groot sacrificed himself in the crash by turning himself into a protective ball of wood and leaves, wrapped around the other four, to Rocket’s horror and grief. His brains reengaged themselves on the planet’s surface, after being smacked back from Ronan in his final grief-fueled leap at the Kree, and he fixed one of his personalized weapons just in time to shoot the Infinity Stone out of Ronan’s control. With the combined wills of Quill, Gamora, Drax, and Rocket, they used the Infinity Stone to defeat Ronan.

They spent a couple weeks on Xandar after that, recooperating. Rocket managed to find a tiny piece of Groot that still had life in it and planted it in a pot to nurture, Quill’s ship was rebuilt, and they finally took their leave with their records expunged and the warning not to break the law again.

Personality:
For all he might look cute and cuddle, courtesy of the soft fur, fluffy tail, and diminutive stature, Rocket isn’t really a nice guy, not by a long shot. He isn’t interested in cuddling at all, not unless he’s really drunk or really emotional or both. He has an explosive temper and a tendency to shoot first and ask questions later, and he’s got a pretty loose definition of “property”: he tends to just borrow, take, and use things that aren’t his without thinking anything of it. He’s judgmental and mocking, a smart-ass and a genius who doesn’t care who he tells about it, and often cocky-- though with good reason, since his plans do usually work. He’s proud of his intelligence and his cleverness with gadgets, and again isn’t shy about saying it. The most important thing to him is himself and his own survival, with Groot being either tied, or a very close second. The other Guardians come in next, and for the most part, he tries to avoid connections to and caring about anyone else. Four people is more than enough to worry about. He’s definitely not out to actually “do good”, because that’s just dumb, and while he might do the right thing in the end, he’ll grumble and growl and be rude while he does it.

Rocket is, on the whole, ruled by two things-- and never at the same time. Either his impressive brain is in control, and he’s logical and clever and ingenious, coming up with brilliant if sometimes overly complex plans to get out of sticky situations... or his rather powerful emotions are in control, in which case he’s impulsive and irrational and sometimes a little stupid, and prone to leaping into something when he knows he’s got no chance in hell of succeeding. When emotions get involved, he winds up caring for things and people way more than he knows he should, which he hates, and then he makes even stupider decisions, which he hates even more-- like flying a spacecraft directly into the bridge of the Dark Astor.

So, Rocket actually makes every attempt to distance himself from others and from his own feelings, whether through his outward layer of mockery, his constant focus on material things and money, or by indulging in various vices like alcohol or, you know, shooting people with electric nets and laughing at their pain. When he fails to distance himself from others, that’s when the stupidity starts. Friendship and love are things he’s only just starting to understand, let alone appreciate, after a lifetime of only worrying about himself and not trusting anyone else. Altruism is worse: it annoys and confuses him, having a hard time understanding that people might do something just to benefit someone else, even (and maybe especially) if that someone else is himself.

Rocket’s animal heritage hasn’t been entirely erased with the combination of cybernetics and drugs that turned him into his unique self, and he still has some more animalistic responses to some things: he might growl at a threat, or scamper up a tree if frightened, or sleep all damn day after being up all night-- wait, that’s not an animal thing?

Powers/Abilities:
* Tech genius: Rocket builds things out of spare parts that could blow up moons. Seriously. He made the Haydron Enforcer out of bits of machinery lying around Quill’s ship, basically just for the fun of it, because he was bored. Crafting complex machinery, usually weapons, is how he relaxes. He even hums while he does it.
* Extremely dexterous: Like the racoons of his heritage, Rocket is great at climbing on things he shouldn’t be climbing on, whether they be trees, buildings, people, or machinery. He makes it up Groot in record time, more than once.
* Piloting: Rocket taught himself how to fly spaceships, and has had a lot of practice since at it, in various types of crafts. He can handle pretty much anything, especially if you give him a couple minutes to figure it out.
* Plans: Rocket is really very smart, especially when it comes to tactical and survival skills, like escaping places or breaking into places. He’s good at spotting useful things and finding just the use for them.
* Implants: While they don’t really make him stronger or faster than your average raccoon, Rocket’s cybernetic implants do make it easier to wield fairly large guns (compared to him) and have some small benefit in keeping him alive when otherwise wounds or lack of resources (like, for example, air) might kill him. It’s a small one, though. Most of the cybernetics are aimed at enhancing his brain function and capacity.
* Senses: Rocket is still largely an animal, despite his capable brain, and he’s got the ears and nose that come with the species. He has, thus, above average senses of smell and hearing, and is a little better at seeing in the dark than a human would be.

Possessions:
* His uniform
* His standard collapsible gun, with bullet, blaster, and electro-net settings

Arrival:
On the ship


[- Writing Samples -]

Network Sample:

[Here’s something you probably weren’t expecting to see on the screens of your spaceship-issued communications device: a raccoon. He’s even dressed, in a blue and black jumpsuit, with some kind of handle peeking out over his shoulder. His arms are crossed, and if anyone’s good at reading the expressions of a creature related to bears and badgers, he looks annoyed. Maybe even angry.

Even better, he talks, in a gruff and rather low-class sounding growl.]

Okay, where’d you a-holes put him? He needs watering and feeding and all that fun stuff that plant people need, and none of you hairless freaks will have any idea how to do that right, knowing you people. If you don’t give him back right now, I’m gonna shoot somebody. Maybe everybody.

[He leans in close to the camera and bares his teeth, ears folding back. He looks pretty fierce, or he would if he wasn’t only about two feet tall and furry.]

Where’s. Groot.


Log Sample:

Test drive thread with Wembley

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